#include
using namespace std;
class Triangle
{
public:
Triangle(double a,double b,double c);
bool similar(Triangle &t);
bool operator = (Triangle &t);
void set(double a,double b,double c);
// void get(double &a,double &b,double &c);
private:
double a,b,c;
double ja,jb,jc;
};
Triangle::Triangle(double a,double b,double c)
{
this->a=a;
this->b=b;
this->c=c;
this->ja=arccos ((b^2+c^2-a^2)/(2*b*c));
this->jb=arcos((a^2+c^2-b^2)/(2*a*c));
this->jc=arcos((a^2+b^2-c^2)/(2*a*b));
}
bool Triangle::similar(Triangle &t)
{
double x[3]={t.ja,t.jb,t.jc};
double y[3]={this->ja,this->jb,this->jc};
int i,j;
double temp;
for(i=0; iy[j])
{
temp=y[i];
y[i]=y[j];
y[j]=temp;
}
}
}
if((x[0]/y[0]-x[1]/y[1]b,this->c};
int i,j;
double temp;
for(i=0; iy[j])
{
temp=y[i];
y[i]=y[j];
y[j]=temp;
}
}
}
if((x[0]-y[0]c=c;
this->ja=arccos ((b^2+c^2-a^2)/(2*b*c));
this->jb=arcos((a^2+c^2-b^2)/(2*a*c));
this->jc=arcos((a^2+b^2-c^2)/(2*a*b));
}
void Triangle::get(double &a,double &b,double &c)
{
a=this->a;
b=this->b;
c=this->c;
}
int main()
{
Triangle t1(1,2,2),t2(1,1,1.414);
if(t1.similar(t2))
{
cout